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21. Locality -or- I missed my target and struck dead the man next to him... - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: FYI AoE is just as server-melting as "lets check what's behind that guy" since it's basically "lets check what's near that guy". Anyone who has ever been in a not-quite-TiDi null fight can attest to the effect a large B...
- by Valdr Auduin - at 2017.06.21 13:13:31
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22. Blood for the Blood God - in Player Features and Ideas Discussion [original thread]
rogue repair drones that take player wrecks and ships with ejected pods in drone sites and fly them half-repped into functionality and start getting SP for any skills attached to functional modules in the wreck, they don't despawn, they hunt playe...
- by Valdr Auduin - at 2017.06.21 12:57:19
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23. Locality -or- I missed my target and struck dead the man next to him... - in Player Features and Ideas Discussion [original thread]
Axure Abbacus wrote: That would turn any weapon into an area of effect weapon. There are many events that would be damaging that aren't because it's a game coding for everything would be a pain. Ship explosions should also be aoe and using miss...
- by Valdr Auduin - at 2017.06.21 01:18:55
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24. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Miss 'Assassination' Cayman wrote: TsuRuiChen Gallentius wrote: TrouserDeagle wrote: still would like fighters to be less ezmode anti-everything Honestly Fighters are way "ezmode" to kill, they have huge sigs and its beyond easy to def...
- by Valdr Auduin - at 2017.06.21 01:04:10
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25. Locality -or- I missed my target and struck dead the man next to him... - in Player Features and Ideas Discussion [original thread]
Dark Lord Trump wrote: Valdr Auduin wrote: Daichi Yamato wrote: There are fleet fights that cause 10% tidi without this... Might want to go on a diet then. Haha. But, more seriously, that's not even really constructive or at all very re...
- by Valdr Auduin - at 2017.06.21 01:02:50
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26. Make mining more like other PVE activities - in Player Features and Ideas Discussion [original thread]
Marcus Binchiette wrote: IMHO mining and many other, "harvesting", activities are poorly constructed are require massive ammounts of time spent at keyboard done doing non-engaging work. It is an element of gameplay which is almost entierly non-...
- by Valdr Auduin - at 2017.06.20 23:55:06
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27. Make mining more like other PVE activities - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Do Little wrote: Highsec already has random spawns of valuable ores. But you need to use your anomaly scanner to find them. I suspect a Jaspet site is quite valuable these days given the price of mexallon. I know this use...
- by Valdr Auduin - at 2017.06.20 23:15:29
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28. Locality -or- I missed my target and struck dead the man next to him... - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: There are fleet fights that cause 10% tidi without this... Might want to go on a diet then. Haha. But, more seriously, that's not even really constructive or at all very relevant- of course adding a new core feature to co...
- by Valdr Auduin - at 2017.06.20 23:08:57
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29. Fleet formations - in Player Features and Ideas Discussion [original thread]
Octavian Nero Gaius wrote: Please please please YES! Fleet Formations would be so welcome. First off, let's be real it would take a few extra seconds to lock your target if you are in a massive blob like a ball of anacondas. I think it could ...
- by Valdr Auduin - at 2017.06.20 01:28:31
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30. Make mining more like other PVE activities - in Player Features and Ideas Discussion [original thread]
20 minutes is not enough time for zen
- by Valdr Auduin - at 2017.06.20 00:17:04
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31. Locality -or- I missed my target and struck dead the man next to him... - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Valdr Auduin wrote: If you're running a whole new hit calculation, yes, but that wasn't what I suggested in the rework. No, as in right now it's how it works. Ok, It's pretty hard to miss a station, but it's 100% poss...
- by Valdr Auduin - at 2017.06.19 23:45:52
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32. Advancing the Captain's Quarter - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Valdr Auduin wrote: More efficiently, what if boarding and scrapping rendered more useful salvage than today's shoot'n'loot? For instance, recovering delicate things like blueprints or accessories would be the only mund...
- by Valdr Auduin - at 2017.06.19 23:31:20
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33. Locality -or- I missed my target and struck dead the man next to him... - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Valdr Auduin wrote: So some targets would generate extra calculations. Can you even miss a station? Yes, because your orbit matters as well. It's the relative change of angle between the two of you, not simply the tar...
- by Valdr Auduin - at 2017.06.19 23:26:03
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34. Advancing the Captain's Quarter - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Valdr Auduin wrote: Ah, how lame, what about reskinning the idea and having them direct fire from a single battery, i.e. one little blister of guns and somebody directing the mirror blister on the opposite side of the s...
- by Valdr Auduin - at 2017.06.19 22:46:00
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35. Locality -or- I missed my target and struck dead the man next to him... - in Player Features and Ideas Discussion [original thread]
So some targets would generate extra calculations. Can you even miss a station?
- by Valdr Auduin - at 2017.06.19 22:43:40
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36. Advancing the Captain's Quarter - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Except you can't run an FPS at 1 second ticks. So no, having more alts sitting in a citadel doesn't count as a meaning mechanic since you can't implement a meaningful mechanic for them. It just isn't going to work. Ah, ho...
- by Valdr Auduin - at 2017.06.19 22:41:20
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37. Locality -or- I missed my target and struck dead the man next to him... - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Except each of those bubble mappings is massively more than a single operation. So you are still melting servers. Hmm, wouldn't it be more of a *grab everything within range x of target *exclude everything within range y,...
- by Valdr Auduin - at 2017.06.19 22:33:11
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38. Locality -or- I missed my target and struck dead the man next to him... - in Player Features and Ideas Discussion [original thread]
I really wish it wouldn't melt the servers~ Only workaround I can think of is replacing line of effect with a damage bubble, with an internal minimum deadzone, that does the damage of a glancing hit on a single target that meets the same selectio...
- by Valdr Auduin - at 2017.06.19 22:09:33
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39. Make mining more like other PVE activities - in Player Features and Ideas Discussion [original thread]
Keep your Skinner Boxes out of my zen gardening minigame.
- by Valdr Auduin - at 2017.06.19 21:18:27
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40. Locality -or- I missed my target and struck dead the man next to him... - in Player Features and Ideas Discussion [original thread]
Newb Question #3,924, but has anyone suggested this concept before? On a missed shot, the degree of inaccuracy is compared against any nearby ship in the same line of fire and some fiddly math done to see if the shot or burst or beam "accidentall...
- by Valdr Auduin - at 2017.06.19 21:16:31
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